﻿#if !NETCOREAPP
using GameFramework.Network.MessagePack;
using GameFramework.Request;
#endif
using MessagePack;

namespace Server.Proto
{
    [MessagePackObject(true)]
    public class CommonResp : ResponseMessage
    {
        [IgnoreMember]
        public const int RouteKey = (int)RouteDefine.CommonResp;
        
        [IgnoreMember]
        public override int Route => RouteKey;
    }
}